All this aims at familiarising you with the technicalities and turning the game into a full-fledged MMORPG later on. We give you, among other things, renewable respawns, fractions with unique bosses, and a day-and-night cycle system which affects the availability of quests and the level of enemies. provides a blend of genres-on the one hand, the atmosphere and the mechanics of demanding MMORPGs on the other hand, the advantages of single-player games such as an ability to save game at any time and a possibility to play without the constant threat of being killed by hostile human players. Consequently, the actual playtime may be significantly extended beyond the main campaign, and the player can enjoy unlimited access to the mysteries of the gold rush times. is open-ended-after completing all the tasks, the player can still discover the world of Washagami and face the awaiting challenges. ![]() ![]() Both the time devoted to training and fighting opponents and the activities related to solving the main quest along with numerous side missions result in unlocking new quests and character skills. CO-OP and eventually MMORPG.ĭuring the gameplay, the player constantly develops his character on many levels typical for the RPG genre. A single-player campaign will familiarise you with the technicalities and prepare you for the upcoming modes, i.e. Your task is to solve the mystery which constitutes the main storyline while defeating several enemies along the way. is a single-player, 2D RPG inspired by the classics of the 90s and made with unique pixel-art graphics. gained a lot of loyal fans thanks to whom we managed to collect over PLN 195,000 and therefore set the Polish fundraising record in the ‘video games’ category. Right at the beginning, during the crowdfunding campaign, M.E.A.T. Work on the game has been going on for several years, and the outcome of our efforts exceeded all expectations. M.E.A.T.-a well-done rarity among the RPGs Our team wouldn’t be complete without Jakub Niedziela, a gaming enthusiast who divides his time between playing computer games and levelling up at the medical university. The team also includes Danisz Tracz, who launched a party card game Loża Szyderców (a Polish equivalent of Cards Against Humanity), which has already had several basic versions and numerous expansions, including Vulgarne Opowieści (Crude Stories) inspired by Słoń’s music. One of the founding members of our team is Wojciech ‘Słoń’ Zawadzki-a rap artist and a director of Brain Dead Familia. is the first, but certainly not the last (!), project of Trippin Bears, a new game-dev studio on the Polish market.
0 Comments
Leave a Reply. |