![]() So, if I did G13 and got a 2x overall multiplier, I would get 796 XP. You have to do BETTER than you did previously in order to gain additional experience after completing a level once. **2) Why aren’t I gaining experience when I redo a level?** There are also white bars, which are just recognition for doing well: ![]() Two: The best multiplier you’ve achieved for each level. The shading does not go away after you complete a challenge. One: Shaded maps are those with challenge amulets on them. When you mouse over it, it displays two things. **1) What’s the magic orb at the bottom left hand corner?** From grade n gems, you’ll end up with a grade n+2 gem and a grade n+5 gem. Once your tray is full, hit shift + G and click. So, if you’re trying to make a high-grade gem, but all you can afford to duplicate is a grade 12, make a tray full of grade 12 gems by hovering over the one you’re duplicating and holding D. Hitting shift and combining gems will combine all the gems of the same grade in your tray. To do anything more than once, hit and hold shift then press the shortcut key. If your question is not answered here (especially level-specific questions), you can ask it () The exception is at low levels, when unangered giant waves are dangerous enough.Please post if you have questions, answers, or other useful resources! There are all things I have seen asked multiple times. They're slow, and have the highest initial score/monster. Swarm (and runner) waves are not useful to anger, due to a low mana/monster and initial score/monster.Angering works best in tandem with a mana farm.Number of monsters: +grade*5%, up to 200%.If a gem is in the slot at the point the battle is first unpaused, the gem will enrage the first wave. The only exception is the very first wave in a battle. Therefore in order to enrage a wave, the gem must stay there for an entire wave until the first enraged wave arrives. If the gem is upgraded or replaced with another one (even of the same grade), all the enraging is reset, including the next wave. If the gem is removed from the slot, all the enraging is cancelled including the next wave. If a gem is placed in the slot, it will enrage all the waves after the next one. Instead there is an enraging slot above the wavestones. It is no longer possible to enrage using gem bombs. The enraging system is completely overhauled. In the below table, the parenthesized values indicate the value with maxed out Fury skill (45 levels from skill points and 15 from talisman). ![]() This has the equivalent effect of enraging with a grade 3 gem. Armor: +24*(Fury modifier)%, but at least +2Īdditionally, one beacon appears for every 5 rage spells cast.ĭuring certain points in game progression, The Forgotten may appear during battle and enrage some waves.Giants and swarmlings now get a modifier to the summon count. There is no skill to modify the number of monsters summoned, but the Fury skill now decreases the HP and armor increase by 1% per level (but the skill must be upgraded by 3 levels to gain the increased effect). In GemCraft Chapter 2: Chasing Shadows the term "rage" is used for this action. In the below table, the parenthesized values indicate the value with maxed out violent explosions. The ceiling function is still used for the HP and armor increase, but the number of monsters is rounded to the nearest integer instead. The HP and armor percentages are based on the current value including any previous anger cast. Number of monsters: +(Violent explosions bonus)*(Grade-1)^1.2*4+4.It changed the formulas a and also changed the "Voilent explosions" skill such that it may increase the number of monsters summoned by 1% per level of the skill, or +15% at max level. GemCraft: Labyrinth uses the term "summoning" throughout the game. a wave with 100 HP angered with a grade 5 gem, which is supposed to add +30% HP, getting +31 HP instead. Note that the game uses the ceiling function, which combined with the inaccuracy of floating point numbers, can result in e.g. Note that the HP, armor and score percentages are based on the current value including any previous anger cast. Number of monsters: +Grade*2+3 (+0 if already angered at least 20 times).The effect of angering only depends on the grade of the gem. 1.3 GemCraft Chapter 2: Chasing Shadowsįormula In GemCraft Chapter 0: Gem of Eternity Īngering was introduced in GemCraft Chapter 0: Gem of Eternity.1.1 In GemCraft Chapter 0: Gem of Eternity.
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